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  Topic: DirectX plugin for HQ resampling?
ano

Replies: 10
Views: 3669

PostForum: Effects and Processing   Posted: Tue Apr 25, 2006 6:45 pm   Subject: DirectX plugin for HQ resampling?
When you resample in any of the major programs, you can choose rate, dithering, etc......
Sure, bvut I dont' waht dithering. want 24-bit results for firther procesing.
I will dither at the end of t ...
  Topic: DirectX plugin for HQ resampling?
ano

Replies: 10
Views: 3669

PostForum: Effects and Processing   Posted: Tue Apr 25, 2006 6:31 pm   Subject: DirectX plugin for HQ resampling?
Take your example...

In Cubase you select the 16-bit wave, go to Audio->Process->Resample. Done.

In PRo-Tools I think it is the same. Not sure for Sonar, but it is very similar.

AFAIK the ...
  Topic: DirectX plugin for HQ resampling?
ano

Replies: 10
Views: 3669

PostForum: Effects and Processing   Posted: Tue Apr 25, 2006 5:14 pm   Subject: DirectX plugin for HQ resampling?
OK, a scenario:

16-bit source.
I process using DirectX plugins so there's 24-bit in between plugins.
If I resample a 16-bit file in e.g. SF I get a 16-bit output. No dithering, etc.
That is why ...
  Topic: DirectX plugin for HQ resampling?
ano

Replies: 10
Views: 3669

PostForum: Effects and Processing   Posted: Tue Apr 25, 2006 3:09 pm   Subject: DirectX plugin for HQ resampling?
I said "WHAT" because your question makes no sence.
High quality resampling in a DirectX plugin makes no sense?
  Topic: DirectX plugin for HQ resampling?
ano

Replies: 10
Views: 3669

PostForum: Effects and Processing   Posted: Mon Apr 24, 2006 2:21 pm   Subject: DirectX plugin for HQ resampling?
No one besides a 'what' person?
  Topic: Using a Limiter
ano

Replies: 4
Views: 4156

PostForum: Effects and Processing   Posted: Mon Apr 24, 2006 2:20 pm   Subject: Re: Using a Limiter
Let's open this thread for some discussion on how you use a limiter.

I sometimes enjoy using one to prevent a vocalist from clipping the channel during the recording phase.

How about you?
Just ...
  Topic: Compressing channels differently with DirectX plugins
ano

Replies: 2
Views: 2307

PostForum: Effects and Processing   Posted: Wed Jan 04, 2006 4:56 pm   Subject: Compressing channels differently with DirectX plugins
That appears indeed to be a way to do it.

I like to work with DirectX plugins, chained together with the plugin chainer provided by Soundforge. In that situation I do not have the choice to process ...
  Topic: Compressing channels differently with DirectX plugins
ano

Replies: 2
Views: 2307

PostForum: Effects and Processing   Posted: Thu Dec 29, 2005 7:11 pm   Subject: Compressing channels differently with DirectX plugins
Hello,

How can I compress two (stereo) channels differently using SoundForge and DirectX plugins like Waves' C4, etc? I did not find a method yet to do this.
Anybody here that knows a way to do th ...
  Topic: DirectX plugin for HQ resampling?
ano

Replies: 10
Views: 3669

PostForum: Effects and Processing   Posted: Sat Dec 10, 2005 2:45 pm   Subject: DirectX plugin for HQ resampling?
Hello,

Does anyone here know a DirectX plugin for high quality resampling? (in realtime?)

Anyone?
  Topic: Order of processing
ano

Replies: 6
Views: 4549

PostForum: Audio Mastering   Posted: Fri Sep 09, 2005 11:15 am   Subject: Order of processing
What resampler plugin/solution do you suggest?

I am a fan of Isotope. Many people also favor Waves.
Waves has a resampler plugin?! Would be good news!
What's the name?

I am also wondering ab ...
  Topic: Order of processing
ano

Replies: 6
Views: 4549

PostForum: Audio Mastering   Posted: Wed Sep 07, 2005 1:10 pm   Subject: Order of processing
Hi,

In any situation, the very last things you should do is downsample, and then dither. Once you go down to, say, 16-bit/44.1, you never want to do anything else to your file. Processing a dithe ...
  Topic: Order of processing
ano

Replies: 6
Views: 4549

PostForum: Audio Mastering   Posted: Fri Aug 19, 2005 2:49 pm   Subject: Order of processing
Hello,

When I have a high-res audio recording (say 24/96) that I want to process (EQ, compress, limit, etc) using Soundforge and plugins, what is the best way to do this in a situation that require ...
 
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