| Author |
Message |
Topic: DirectX plugin for HQ resampling? |
ano
Replies: 10
Views: 3669
|
Forum: Effects and Processing Posted:
Tue Apr 25, 2006 6:45 pm Subject: DirectX plugin for HQ resampling? |
When you resample in any of the major programs, you can choose rate, dithering, etc......
Sure, bvut I dont' waht dithering. want 24-bit results for firther procesing.
I will dither at the end of t ... |
Topic: DirectX plugin for HQ resampling? |
ano
Replies: 10
Views: 3669
|
Forum: Effects and Processing Posted:
Tue Apr 25, 2006 6:31 pm Subject: DirectX plugin for HQ resampling? |
Take your example...
In Cubase you select the 16-bit wave, go to Audio->Process->Resample. Done.
In PRo-Tools I think it is the same. Not sure for Sonar, but it is very similar.
AFAIK the ... |
Topic: DirectX plugin for HQ resampling? |
ano
Replies: 10
Views: 3669
|
Forum: Effects and Processing Posted:
Tue Apr 25, 2006 5:14 pm Subject: DirectX plugin for HQ resampling? |
OK, a scenario:
16-bit source.
I process using DirectX plugins so there's 24-bit in between plugins.
If I resample a 16-bit file in e.g. SF I get a 16-bit output. No dithering, etc.
That is why ... |
Topic: DirectX plugin for HQ resampling? |
ano
Replies: 10
Views: 3669
|
Forum: Effects and Processing Posted:
Tue Apr 25, 2006 3:09 pm Subject: DirectX plugin for HQ resampling? |
I said "WHAT" because your question makes no sence.
High quality resampling in a DirectX plugin makes no sense? |
Topic: DirectX plugin for HQ resampling? |
ano
Replies: 10
Views: 3669
|
Forum: Effects and Processing Posted:
Mon Apr 24, 2006 2:21 pm Subject: DirectX plugin for HQ resampling? |
| No one besides a 'what' person? |
Topic: Using a Limiter |
ano
Replies: 4
Views: 4156
|
Forum: Effects and Processing Posted:
Mon Apr 24, 2006 2:20 pm Subject: Re: Using a Limiter |
Let's open this thread for some discussion on how you use a limiter.
I sometimes enjoy using one to prevent a vocalist from clipping the channel during the recording phase.
How about you?
Just ... |
Topic: Compressing channels differently with DirectX plugins |
ano
Replies: 2
Views: 2307
|
Forum: Effects and Processing Posted:
Wed Jan 04, 2006 4:56 pm Subject: Compressing channels differently with DirectX plugins |
That appears indeed to be a way to do it.
I like to work with DirectX plugins, chained together with the plugin chainer provided by Soundforge. In that situation I do not have the choice to process ... |
Topic: Compressing channels differently with DirectX plugins |
ano
Replies: 2
Views: 2307
|
Forum: Effects and Processing Posted:
Thu Dec 29, 2005 7:11 pm Subject: Compressing channels differently with DirectX plugins |
Hello,
How can I compress two (stereo) channels differently using SoundForge and DirectX plugins like Waves' C4, etc? I did not find a method yet to do this.
Anybody here that knows a way to do th ... |
Topic: DirectX plugin for HQ resampling? |
ano
Replies: 10
Views: 3669
|
Forum: Effects and Processing Posted:
Sat Dec 10, 2005 2:45 pm Subject: DirectX plugin for HQ resampling? |
Hello,
Does anyone here know a DirectX plugin for high quality resampling? (in realtime?)
Anyone? |
Topic: Order of processing |
ano
Replies: 6
Views: 4549
|
Forum: Audio Mastering Posted:
Fri Sep 09, 2005 11:15 am Subject: Order of processing |
What resampler plugin/solution do you suggest?
I am a fan of Isotope. Many people also favor Waves.
Waves has a resampler plugin?! Would be good news!
What's the name?
I am also wondering ab ... |
Topic: Order of processing |
ano
Replies: 6
Views: 4549
|
Forum: Audio Mastering Posted:
Wed Sep 07, 2005 1:10 pm Subject: Order of processing |
Hi,
In any situation, the very last things you should do is downsample, and then dither. Once you go down to, say, 16-bit/44.1, you never want to do anything else to your file. Processing a dithe ... |
Topic: Order of processing |
ano
Replies: 6
Views: 4549
|
Forum: Audio Mastering Posted:
Fri Aug 19, 2005 2:49 pm Subject: Order of processing |
Hello,
When I have a high-res audio recording (say 24/96) that I want to process (EQ, compress, limit, etc) using Soundforge and plugins, what is the best way to do this in a situation that require ... |
| |